Castle Wars Schedule

Download the schedule and site book ->


Site Opens: Thursday, November 21st – 5:00 PM
Site Closes: Sunday, November 24th – 10:00 AM

Troll hours:
Thursday 5:00 PM – 10:00 PM
Friday 8:00 AM – 10:00 PM
Saturday 8:00 AM – 12:00 PM

Court: Saturday 6:00 PM
Feast: Saturday After Court

Coronation Ball: Saturday After Feast
Kingdom Bardic: Saturday During Coronation Ball

Vigils:
Captain Stefano Roggio: Friday 8:00 PM
THLady Essyllt þrasa Fostra: Friday 8:00 PM



Expand to view detailed activity schedules
Order Meetings

Order of the Velvet Owl – Meeting Hall
Saturday – 1:00 PM

Order of the Bough – Meeting Hall
Saturday – 3:00 PM

Order of the Bear – Meeting Hall
Saturday – Immediately following Scheduled Martial Activities

War Council (MOD, MOB, Bear, and Chiv) – Meeting Hall
Saturday – Immediately following Bear Meeting

Heavy Fighting


Friday:
2:00 PM – 3:00 PM Melee Tactics Class
3:00 PM Armor Inspection
4:00 PM 4×4 Melee Team Tourney
7:00 PM – 8:00 PM Armor Inspection
8:20 PM Bull Pit Tourney
After Bull Pit Tourney Hoplite Tourney

Saturday:
8:30 AM – 10:00 AM Armor Inspection
10:00 AM War Scenarios Begin

Rapier Fighting

Friday:
12:00 PM Field Opens
6:00 PM Rapier Armor Inspection
7:00 PM Individual Rapier Tournament

Saturday:
8:30 AM Rapier Armor Inspection
10:00 AM Melee Battles/Games
12:00 PM Steffano Amerigo Roggio – Prize Fight
2:00 PM Melee Battles/Games – Cont

Live Weapons

Saturday:
9:00 AM Range Opens
11:00 AM King’s Huntsman Tournament
2:00 PM Queen’s Yeoman Tournament
4:00 PM Range Closes

Equestrian

Friday:
9:00 AM – 12:00 PM Intro/Authorizations/
Open Practice
12:00 PM – 1:00 PM Lunch Break
1:00 PM – 2:00 PM Mounted Archery
3:00 PM – 4:00 PM Chariot Archery
Ground Archers Welcomed

Saturday:
9:00 AM – 10:00 AM Warm Up/Practice/
Authorizations
10:00 AM – 12:00 PM Challenge Course
12:00 PM – 1:00 PM Lunch Break
1:00 PM – 2:00 PM King’s Lancer
3:00 PM HMC Demo – Trail Ride to Follow

Classes


Friday:

10:00 AM – 4:00 PM The Moirai’s Cave (Fiber Arts Salon)
Lord Dorian Araignée, CMC
A place where fiber arts enthusiasts can gather to discuss, display, and
demonstrate our passions. All are welcome to join in to learn more about the many and varied aspects of this branch on the Arts and Sciences tree.
Demonstration and informal lessons in tablet weaving are guaranteed throughout the day. Availability of other aspects of fiber arts are determined by other artists who join in.

2:00 PM Battlefield Tactics and Small Unit Tactics
Baron Bram Halfdannarson
Heavy authorized fighters only Workshop – This is a heavy armor class in armor on the field reviewing tactics.
_
2:00 PM Tassel Making
Lady Ciosdan Lynn Andersoun
Make & Take – How to make unique tassels for dance belts or encampment decorations

Saturday:
10:00 AM – 4:00 PM
Scriptorium
Baroness Rhonwyn Alyna Nic an Chrosain
Salon – Scribal C&I

10:00 AM – 4:00 PM
The Moirai’s Cave (Fiber Arts Salon)
Lord Dorian Araignée, CMC
A place where fiber arts enthusiasts can gather to discuss, display, and demonstrate our passions. All are welcome to join in to learn more about the many and varied aspects of this branch on the Arts and Sciences tree. Demonstration and informal lessons in tablet weaving are guaranteed throughout the day. Availability of other aspects of fiber arts are
determined by other artists who join in.

10:00 AM
Glass in the Ancient Mediterranean
Baroness Lykania of Stone Hill Keep
Class Size Limit: 8
Lecture – Glass Sci and Design in the Mediterranean World. We will look at how glass was worked and the types of objects that were made and how those objects were decorated.
_
11:00 AM
Ways of the Early ME Scribal Apprentice
Baroness Rhonwyn Alyna Nic an Chrosain
Class Size Limit: 6
Age: 15+
Workshop – A description with physical manipulatives of how medieval scribes learned their arts.
_
3:00 PM
Intro to Clan Blue Feather
Lord Dorian Araignée, CMC
Lecture – A history of Clan Blue Feather, the LGBT+ community in the SCA
_
2:00 PM
Beginning Middle Eastern Dance
Lady Ciorsdan Lynn Andersoun
Age: 16+
Lecture, Workshop – Intro to the regions of ME dance, musicality, and the basic stance and movements of the dance.


Heavy War Scenarios

THE TROJAN WAR: (circa 1240-1199 BC)
This is a castle siege. The attackers will have to move a horse-like prop to a position in front of Troy’s gate; success will bring their resurrection point closer. Getting the prop inside the city will shut down the Trojan resurrections.

THE BONES OF ORESTES: (circa 550-546 BCE)
After losing several battles against the Tegeans, the Spartans again consulted Oracle of Delphi, who said they must retrieve the bones of Orestes and return them to Sparta. Expect a femur or two, a skull, and some other bone to be placed somewhere annoying to retrieve.

THREE OR FIVE MAN RELAY
In honor of Olympic running competitions, each army draws colored chits to randomly determine the makeup of each of their subunits for the relay. Then, the defending team lines up its units, spaced ten yards from one another. The attacking team sends a unit against the first defender.
> If the attackers are victorious, they continue to the next defending unit, but with wounds and losses retained.
> When an attacking unit ceases to exist, the next unit continues the relay, and so on, until there are no more attackers or no more defenders.

BATTLE OF THERMOPYLAE: (480 BCE)
This is the famous defense at the narrow mountain pass. The defenders and attackers both have unlimited resurrections until the attackers breach the mountain pass or force the gate. Either result reduces the resurrections for the defenders. Archers, BTW, are all Persian.

THE LONG WALLS OF ATHENS: (395-391 BCE)
depending on time and interest
The city of Athens had constructed a pair of walls almost four miles long to allow the city to be supplied by sea. When Sparta defeated Athens in the Peloponnesian War, the walls were destroyed in 404 BCE. By 395, Athens had regained enough strength to begin rebuilding the walls with aid from the Persians after the Spartan navy had been destroyed

Hoplitodromos:
This was traditionally the last event of the Olympics and was a race in armor. Two centuries later, it was a race while wearing helm and carrying a shield. This will likely manifest at CW as an end of Saturday option for fighters. When you decide to armor down, do the Hoplitodromos.

Bull Pit Tourney (8:21 EST, length 31-37 minutes):
Six-time victor in the Olympics, Milo of Croton, legendarily trained by lifting a cow. This is a standard bearpit, except that victories are tallied as poundage added to the cow you theoretically can lift. Likely, point values will be linked to combat peerage ranks: Duke, Count, Knight, Bear, Sword, etc. (Credit to Johann of Tir Briste for coming up with the Bull Pit concept)

Hoplite Tourney (following the Bull Pit):
A standard double elimination or round robin, depending on numbers. However, on odd numbered fights, one hand must wield a short spear. Short spears and loaner full gauntlets will be available. The other hand is a shield or weapon of choice. Even numbered fights are style of choice.


Rapier Melee Scenarios

Field Battle:
It can get cold in the mountains around Ancient Greece, and sometimes it gets cold at Castle Wars. A “Snowball” meleé will help us choose sides and help us assess fighters’ command skills. Our Meridian Rapier Army General will be looking for fighters interested in command positions for future war events.

Jugger:
Let’s make Baron Ximón Martillo de Cordoba happy, and honor the spirit of competition for our Olympic Games. Let’s play “Jugger!” A game created as the centerpiece of a B-movie called “Blood of Heroes.” Small teams, sizes and number of teams depend on the number of fighters. An object (in the movie, it’s a dog’s skull, but we won’t be doing that) is placed at the center of the field. One member of each team (called the “Quick”) must grab the object and move it to a location in the opposing team’s starting area. The Quick is either unarmed (as in the movie) or very lightly armed (At most, single rapier or spear. Maybe we’ll just give them a dagger.). All of the other team members support this action, either by directly protecting the Quick, or by attempting to eliminate the other team’s players. We will run this game in whatever portion of the field we happen to be in. Castle gate, bridge/mountain pass, open field, whatever. Winning team gets a prize!


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